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Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together.
The Knight Destrier is agile and fleet-footed. Employing rocket thrusters, skilled pilots are able to lend greater speed to their charge, tearing into the foe with thundershock spears or reaper chainswords before mowing down what remains of their enemies with hails of chastiser gatling rounds or explosive munitions from their frag bombards.
Mutilators change their grotesque, warp-saturated forms at will, sprouting monstrously oversized close combat weapons and mutant siege appendages depending on the foes they face. Bursting amidst coruscating teleportation flares with metallic roars, the hulking brutes charge headlong into their shocked victims to butcher everything within arm's reach.
Kravek Morne is a being of adamant and singular purpose, a living weapon in service to the Daemon Primarch Perturabo. The Iron Warriors Warsmith has a will powerful enough to dominate even the insane Obliterators and Mutilators, and leads attacks by hulking elite warriors to break open enemy battle-lines and fortress gates alike.
The Hastarii are heavily armoured Skitarii who lay down withering firepower with heightened efficiency. The expanding energy cones of Exterminator's eradication casters disrupt the target at a molecular level, grossly maiming or completely obliterating their victims, while Fusiliers address the foe's most heavily armoured assets with neutron fusils.
Thulia Ghuld is an avatar of the Omnissiah's martial aspect, commanding fanatical devotion from the Martian cohorts she leads to war. With her Jericho-class conversion resonator, she blasts swathes of enemies into scattering sonic energy, while her Rod of the War Forge beams out carrier waves to goad her warriors into battle.
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
Imperial Knights stride into battle as gods of war, mighty machines fused with the skill and experience of proud warriors. They wield entire arsenals of weapons, some capable of all but erasing their foes from the battlefield. To face them is to face the terror of war at its most extreme.
The sons of Dorn respect firepower and durability, qualities abundant in both tanks and dreadnoughts. When they go to war, they bring the big guns with them. Stalwart in defence, and implacable in offence, the Imperial Fists and their successors have earned an honour roll befitting their vaunted place in the history of the Imperium.
The Adeptus Mechanicus employs a bewildering array of bizarre war machines, from long-legged walkers to hovering tanks. These assets support the Skitarii legions with heavy firepower and add tactical tools to wage war efficiently.
The Iron Warriors favour overwhelming firepower to subdue their enemies. Led by Warpsmiths, masters of infernal technology, they march forward in slow, menacing strides. Havocs unleash devastating firepower, Chaos Terminators wade through fields of fire to engage enemies, and Legionaries use centuries of experience to complete mission objectives and execute their foes.
The Warhammer Water Pot is more than just a container for holding water – it’s been designed by painters, for painters. Constructed from durable grey plastic, the base and inner side walls of the water pot have ribbed sections, whose textures have been chosen to clean brushes in the most effective manner. A canal at the top allows you to store bushes horizontally when not in use, and the sides...
Is it luck, or do some dice roll better? We can't guarantee that these dice will always roll what you're hoping for, when you need it, but for those times you want to randomly generate a number between 1 and 6, they are perfect.
The Warhammer Colour Painting Handle is ideal for new painters, and even more experienced ones, helping to make your painting sessions easier, more enjoyable, and more comfortable. Our design team has carefully considered the experience of Warhammer hobbyists to build a tool you'll find indispensable once you try it out.
The Warhammer Colour Tool Set gives you the basic tools you need to remove components from frames and clean up any mould lines before assembling your miniatures. Designed to be simple to use with helpful features, they are ideal for any new Warhammer hobbyist.
Stronger, faster, and more resilient than even the transhuman Space Marines, the Custodian Guard are potent fighters. The uniquely alloyed armour and lethal guardian spears they carry render them both living symbols of the Emperor’s authority and unrivalled warriors. Both in their duty of guardianship and in those shadowed instances requiring the action of the Legio Custodes abroad from the...
The rigours of battle, hot climates, and other harsh environments take a toll on native plant life, with many formerly verdant fields reduced to dry straw by passing armies. Even so, many plants hold onto life, and can often be found around an army marching through particularly parched lands.
Tyranid Primes are the apex of the Tyranid Warrior strain, leader-beasts boasting fearsome intellect and synaptic capacity. Adapted to their role, some carry long, sinuous lash whips to ensnare their prey.
The Twin Lance, Shas'ri Locai and Shas'ri Lantar, are known as Exemplar Sunsear and Exemplar Scatterflare. They fight with an aggression rarely seen among the Fire Caste. There is a focus to their ferocity, however, as they leap close to their foes in jet-assisted bounds and unleash punishing firepower before discharging kinetic shockwaves built up by their neocapacitor shields and retreating...
The Red Corsairs strike out in small bands of cruel warriors, raiding and pillaging where and when they want. They survive off scavenged assets from their conquered foes, constantly seeking to grow and take on larger prey. The Heretic Astartes often employ mortal cultists and beastmen to swell their numbers and take care of weaker enemies.
The Night Lords Legion fights in small warbands across the galaxy, using terror tactics to frighten their prey into submission before blades are even drawn. They are cruel and merciless, dispatching their victims in horrific displays of gore to chill the blood of their foes and cause them to break and rout.
The Kroot are pledged to the T'au Empire, but often form their own hunting parties that range far ahead of the main forces. They wield weapons unique to their culture, combining their own preferred tactics with advanced technology, and granting the T'au a contingent of melee specialists. Kroot is a general term for a range of different creatures, including everything from muscled Krootox beasts...
Aeldari Corsairs have cast aside the restraints of the Asuryani paths in favour of a life of adventure and glory. Known as the Anhrathe, they travel wherever they choose. Using their superior technology, grace, and prowess in battle, they raid the fleets of lesser beings, attack planetary targets in search of treasures, or simply destroy the forces of their sworn enemies.
As the Chaos Knights march to war, the skies darken with unnatural storms, and the ground shakes beneath the tread of towering war engines. When gathered beneath the banner of a suitably tyrannical or diabolical leader, entire lances of Chaos Knights can shatter armies and conquer worlds. These nightmarish machines – and their heretical pilots – are death to any who face them on the field of...

