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The Astra Militarum defend the Imperium with a dizzying array of units, from heavy artillery pieces and tanks to masses of infantry. Depending on what the regiment has available, and on the mission parameters, they assemble tailored platoons to distribute across the front lines.
Many of the Legiones Astartes make heavy use of MkIV 'Maximus' power armour. The most visibly distinct details of this mark of armour are the separated, squared knee pads, thin-trimmed shoulder pads, and helmets with long, broad face guards with slanting vents.
Necron Hosts can be composed of any number of units its leaders see fit. They're often based around a core of Necron Warrior infantry, with both supporting firepower as well as specialised melee units. These versatile armies are able to take on a wide variety of enemies, marching endlessly on from one battlefield to the next.
Chaos Space Marines Warbands are composed of a wide variety of different units, depending on the temperament of the leader, what they may have at their disposal, and the mission parameters. You'll find everything from daemon-possessed machines and twisted, mutated brutes, to Legionaries and swarms of cultists. Each has a role to play, and all fight with zealous rage.
The Hippogriff Armoured Fighting Vehicle combines speed and agility with a range of turret-mounted weapon loadouts capable of handling almost any battlefield situation. Excellent rapid-response vehicles well suited to escort duties, reconnaissance in force, and armoured countercharges, these redoubtable armoured vehicles have been the bane of foes many times their size.
Commissar Ciaphas Cain, Hero of the Imperium, is an inspiration to his soldiers – that's what the propaganda would have you believe. In reality, Cain lives by luck and self-preservation. To survive, Cain dodges, bluffs, and tricks his way out of trouble, but fate has a way of throwing him – and his trusty sidekick Jurgen – into the deadliest situations.
Centaur Rapid Strike Vehicles speed into battle, their transport compartments loaded with full squads of Astra Militarum infantry. Rugged and simple, these transports eschew heavy firepower to focus on their primary role – ferrying their passengers to their destination unharmed and with the greatest possible haste.
Intercessors equipped with powerful jump packs soar over the battlefield, slamming into the foe like a hammer from the skies. They swiftly cut down all opposition with point-blank pistol fire and furious slashes from their chainswords, before launching off to engage the next target.
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
A Warhammer 40,000 OmnibusLord Commissar Sebastian Yarrick is one of the foremost heroes of the Imperium, with a legend forged in the brutal crucible of battle on Armageddon. But his career didn't start there. This anthology will give you a full account of his rise to fame. With two full novels and seven short stories, there's a lot to cover.
The Rapier weapons carrier is used extensively by the Solar Auxilia – its rugged track assembly can transport support weaponry too heavy for an auxiliary to carry. The Rapier fulfils a number of battlefield roles in both attack and defence, and can be deployed alongside all manner of different force types, from vanguard exploration to full-scale planetary assault.
The Rapier weapons carrier is used extensively by the Solar Auxilia – its rugged track assembly is able to transport support weaponry too heavy for an auxiliary to carry. The Rapier fulfils a number of battlefield roles in both attack and defence, and can be deployed alongside all manner of different force types, from vanguard exploration to full-scale planetary assault.
Charonite Ogryns are biochemically and cybernetically altered abhumans. Mutilated in mind and body, they are creatures of brute obedience and drug-induced frenzy. The difficult and unstable technologies used in their creation were deemed unholy by the Mechanicum and may, in part, have alien origins.
Nemesis Operatives are serious threats that stalk the territories in which elite kill teams operate. From biological monstrosities and deadly mechanical aberrations to powerful combat walkers piloted by veterans, each one is a terrifying adversary for even the most well-equipped and hardened warriors. Such Nemesis Operatives may be a kill team's most dangerous foe, or its most powerful asset....
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Speedwaaagh! who lend their strength to Ghazghkull’s Great Waaagh! on Armageddon.
Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and eviscerating their prey. For them, the true thrill is in the hunt itself.
Celestian Insidiants are trained to tolerate exposure to null energy, which they use to silence and ultimately slay witches, sorcerers, and other perfidious psykers. While all Adepta Sororitas abhor the witch, the Insidiants take this hatred to the extreme.
Before war came to Tallarn, few planets could match its splendour and abundance. Then the Iron Warriors came, and fewer planets still would be subject to such spite and ruin. But the people of Tallarn refused to lay down and die, rising up in defence of their ruined world, with the aid of the loyal Legions of the Adeptus Astartes.
Ynigoh Kroyle, a radical Inquisitor of the Ordo Xenos, is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even the most formidable targets down with venom-laced shots from his Jindarii tox-cycler.

