Warhammer Age of Sigmar, Page 3
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Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are often employed by the Gloomspite Gitz on the front lines.
Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly at everything in their path.
Aggradon Lancers are among the most aggressive cavalry known to the Mortal Realms, for their fearsome scaled steeds only become swifter and more ravenous as battle-frenzy overtakes their senses. A charge of Aggradon Lancers can collapse entire battlelines in a storm of predatory violence, riders and mounts alike lashing out with savage force and overwhelming ferocity.
Orruk Ardboyz plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an array of crude but wickedly sharp weapons, bashing aside return blows – and unlucky opponents – using heavy shields.
The Teratic Cohorts form the vanguard of the Ossiarch Bonereapers scouring the Gnarlwood, seeking to secure the treasures of Talaxis in the name of the Great Necromancer. Each cursed warrior bears a hideous form purpose-built for tracking and they will stop at nothing to see the will of Nagash realised.
ridan the Witness is determined to preserve the memory of the Ruination chambers' warriors as they once were, before the nightmare of the flaw and the slow degradation of their souls. Through the power of remembrance and the shattering power of their martial might, the Witness will fight for those who have sacrificed everything in the name of the God-King. Accompanying them on this sombre...
The Stormreach Portal is a masterful example of Azyrite engineering, adapting the mystical powers of the Star Bridges for use in the field. Stormcast Eternals that enter its swirling interior can be instantly redeployed via lightning strike to a new area within the Portal's vicinity, as if dispatched from Sigmaron itself.
Tornus the Redeemed is living proof that even the most tainted are not beyond salvation. A former devotee of the Plague God, Nurgle, he now serves Sigmar with unshakeable faith. Reforged as a Knight-Azyros, he has dedicated himself to providing some degree of succour to the troubled warriors of the Ruination chambers. As a symbol of hope and faith, he carries a sacred lantern, which guides and...
Lord-Celestants are cunning tacticians, ferocious fighters, and effective leaders. To the people of the realms, they are the avenging hand of the heavens walking among them. To the warriors they lead, they're lieges who shoulder the burden of choosing where their kin shall endure another death.
Stormstrike Palladors are the hard-hitting cavalry of the Warrior chambers. They are outfitted to administer a devastating charge and to engage in extended periods of melee fighting. In this role, their heavy blades and the talons of their Gryph-chargers prove the most effective killing tools.
The Reclusians are the warriors of the Ruination chambers, their identities eroded by countless Reforgings over centuries in service to the God-King. Though they are close to becoming more engine of war than human, their lightning-scoured souls are extremely resistant to Chaos, allowing them to tread where no other servant of Sigmar could hope to survive.
A Lord-Terminos is armed with a mighty blade with which they cut down enemies in great numbers, but they also take the heads of fellow Stormcasts. These grim figures are responsible for ushering the afflicted members of the Ruination chamber whose time in the Mortal Realms has come to its inevitable end.
Lord-Relictors are the high priests of the God-King's armies, calling upon the fulminating energies of Azyr to annihilate the foe, and energise their flagging brethren. As battle rages, these grim champions ward the souls of their kin and use their strange powers to guide them safely back to the realm of Azyr.
The Stormcast Eternals crash upon their enemies like a thunderbolt from the heavens, weapons blazing with celestial might, eyes burning with righteous fury. These immortal heroes are determined to reclaim the Mortal Realms in the name of the God-King Sigmar and woe betide those who would impede their sacred duty.
The Stormcast Eternals are Sigmar’s chosen champions – immortal heroes imbued with the power of the celestial tempest. With lightning-wreathed hammers in their hands and a hymn of vengeance on their lips, they defend mortalkind against the tide of darkness that seeks to consume it. Now the God-King’s chosen face their greatest challenge, for the Hour of Ruin is nigh.
Ratling Warpblasters were developed expressly to cull massed infantry. A complex series of rotary cannons mounted upon a stocky wooden frame, the device is powered by a ludicrously overcharged warpstone accelerator battery. Once wheeled into place, its gunner flicks the levers that draw power from this reserve, and the barrels begin to revolve before spitting out a torrent of warpstone-infused...
Warpspark Weapon Batteries are members of the Clans Skryre, who often go to war unnoticed among hordes of slavering Clanrats. When the time is right, they reveal themselves, unleashing their bizarre but mighty machines on an unsuspecting foe. Whether through a hail of bullets, gouts of eerie warpflame, or bolts of warp lightning, they reap a deadly harvest for the glory of the Horned Rat.
Warplock Jezzail teams are masters of long-range warfare, a respected art amongst the Skaven. Skilled snipers amongst the Clans Skryre take up the Warplock Jezzails, from which they can spit death from a safe distance. Two Skaven are needed to carry a Jezzail – the second one makes themselves useful by clutching a large shield that props up the heavy rifle and provides a measure of defence...
Vizzik Skour was created in the apocalyptic fires of the Vermindoom, and has the distinction of being the chief priest of the Horned Rat, Lord of the Gnaw, and master of the mind-shattering death frenzy. The force of this daemon's diabolical zeal is enough to crack the land and drive Skaven swarms into a frothing frenzy.
Thanquol is fuelled by an addiction to warpstone and delusional self-confidence, remarkable even for a Skaven. While most of his plans go awry, he has become a master at spinning disasters to his advantage – as well as obliterating the bodies and minds of naysayers with powerful spellcraft. Thanquol is accompanied at all times by a colossal Rat Ogor that he calls Boneripper.
Rat Ogors are rabid war-mutants created by grafting nimble Skaven to the muscled bulk of ogorkind through strange flesh-crafting, sorcery and infusing them with warpstone shards. These misbegotten warriors are then pumped full of all manner of toxic serums designed to magnify both their regenerative properties and their natural frenzy.
Master Moulders are experts in stitching muscle and flesh into new forms, and using warpstone to trigger mutations that twist mortal corpus beyond recognition. They take warped pride in the monsters they have brought into unholy life and consider the battlefield successes of these creatures to be their own.
The diabolical Skaven go to war in vast swarms, accompanied by monstrous mutants, unstable superweapons, and unnatural beings bestowed by their loathsome god. The combined clans strike out in endless multitudes to annihilate their enemies.
Brood Terrors are among the most hideous aberrations of the Clans Moulder. These twin-headed titans lurch between bouts of low cunning and bestial rage. Surrounded by clouds of mutagenic fog, they lumber forth with an ungainly but definite purpose. Hooked flails drag their prey closer, bathing them in warpflame or vivisecting them with swift knife arms.

