ALL-IN: Všechno nebo víc (All In: Predictions CZ)

Code: 110227
€18,93 –15 %
All In #1
€18,93 –15 % €16,09
Preorder March 2026
Delivery to:
02/07/2026
Delivery options

ALL-IN: All or More is based on a simple principle that is easy to understand but difficult to master. It combines card play, reading your opponents, and the tension of bold decisions, where one correct guess can change the entire course of the game.

ALL-IN: All or More is designed for 2–5 players who want to enjoy a fast-paced card game with a significant dose of tactics and psychology. The recommended age is 10 and up, as the game uses combinations similar to poker and requires the ability to follow what is happening at the table. You should set aside about 30 minutes for one game, so it's great as the main game of the evening or as a quick choice between more demanding titles. It will be appreciated by players who like to take risks but also want to maintain control over their decisions. Thanks to its simple rules, it is also suitable for mixed groups of players, where experienced and casual players meet.

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Product detailed description

The basis of the game ALL-IN: All or More is working with the cards in your hand and trying to create the strongest combination at the end of the round. Each player gradually plays cards, manipulates the supply of cards on the table, and adjusts their hand so that they hold the best possible combination at the decisive moment. At the same time, however, you watch your opponents, their behavior, and what cards appear in the game, because information is often more important than luck when drawing cards.

The prediction phase plays an important role, in which all players try to guess who has the strongest combination. This is where the rubber meets the road, because the right prediction brings runes from the bank, while a bad guess can mean a missed opportunity. So it's not enough to just play your cards well, you also need to convincingly hide your intentions or, conversely, lead your opponents to make the wrong judgment.

A specific element is the all-in action, which allows you to bet everything on one card. At that moment, you stop actively participating in the round, but at the same time, you send a clear signal that you are confident. This step significantly changes the dynamics of the game, because other players have to reevaluate their predictions and react to a situation that can change dramatically in a few moves.

  • It offers a clever combination of card combinations and player psychology, where you constantly consider not only your hand, but also the intentions of others at the table, trying to read their decisions and behavioral cues.
  • Thanks to its short playing time, it's easy to get to the table even when there's no room for long strategic games, yet it still offers a full gaming experience.
  • The prediction mechanic creates tension until the very end of the round and forces you to think several moves ahead, as each guess can significantly affect your score.
  • The all-in action brings powerful moments that can turn the game around and allow for bold decisions that will throw other players off balance.
  • The simple rules allow for quick explanations to new players, yet the game offers enough depth to keep the group coming back for more.
  • The variability of the double-sided overview cards changes the order of combinations and ensures that each game can play out a little differently than the previous one.
  • Interaction between players is natural and unforced, as each move, card draw, or combination played can influence the decisions of others at the table.
  • The game works very well with different numbers of players and maintains tension both with two players and with a full complement of five.
  • The theme of working with fate and predictions is elegantly linked to the game mechanics without unnecessary rule complications or artificial restrictions.
  • ALL-IN: All or More is the ideal choice for players who like cards but are looking for a title where judgment, courage, and good timing are decisive.

The game was created by Phil Walker-Harding, an Australian game designer who has long focused on accessible games with distinctive gameplay ideas. The visual aspect was handled by Dan Gartman, an American illustrator whose style is based on bold colors and a distinctive atmosphere. The original publisher of the game is Next Move, a brand known for its focus on modern family and card games with a clear identity. The Czech localization is being developed in parallel with production so that the game is fully accessible to domestic players.

Package contents

  • 54 cards with values and colors
  • 2 rune cards
  • 50 runes of various values
  • 5 prediction tokens
  • 5 double-sided overview cards
  • 4 offer frames
  • Czech and Slovak rules

Preview (EN):

Additional parameters

Category: Board Games
Weight: 1 kg
EAN: 3558387001136
? 1. Core Game / Expansion: Core game
? 3. Game language: Without text
? 4. Rulebook language: Czech, Slovak

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