Na kus řeči - Poznejme se!
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Karetní hra z rodiny 6 bere!, ve které ale používáte i speciální řadu X, která vás může ochránit před nežádoucími kravami. Hra s čísly procvičující logické myšlení pro 2–4 hráče od 8 let.
For Sale Autorama is a quick, fun game about buying and selling vehicles: cars, motorcycles, RVs, semi-trucks, etc. During the game’s three distinct phases, players first bid to hire advisors, with those advisors then assisting them in the other two phases of the game, when the players purchase several vehicles, then attempt to sell them for the greatest profit possible.
For Sale Autorama is a quick, fun game about buying and selling vehicles: cars, motorcycles, RVs, semi-trucks, etc. During the game’s three distinct phases, players first bid to hire advisors, with those advisors then assisting them in the other two phases of the game, when the players purchase several vehicles, then attempt to sell them for the greatest profit possible.
How to spend meaningful time for two? How to improve communication in a relationship? How to get to know each other in the best possible way? The Conversation Game Prozraď mi for Couples is the answer to all these questions. Because Tell Me works as both a fun and a communication tool. It teaches you to listen, deepens the relationship and makes any time spent together more enjoyable......
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
How to spend meaningful time for two? How to improve communication in a relationship? How to get to know each other in the best possible way? The Conversation Game Prozraď mi for Couples is the answer to all these questions. Because Tell Me works as both a fun and a communication tool. It teaches you to listen, deepens the relationship and makes any time spent together more enjoyable......
This a set of two children gamebooks from My First Adventure Series. My First Adventure is an interactive book that can be read with children as young as 4 years old or read on their own when they are ready. Throughout the story, your decisions will shape the progression of the adventure, for better or for worse!
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For a piece of talk, these are sets of conversation cards designed to help spark or enrich a conversation on interesting topics that are often difficult to find ways to approach.
The highly acclaimed deduction game Intent to Kill is part of the KS campaign and we're thrilled to announce a brand-new Upgrade Pack
From Phil Walker-Harding– the designer of Sushi Go!, Imhotep, and Cities– comes Misfit Heroes, combo crafting competitive tableau-builder for 2-4 players! Bizarre interdimensional events alter Earth as we know it forever, creating the new land of Absurdia, where the mundane and the fantastic collide! In this place of improbable combinations, players will organize crews of Misfit Heroes to...
Staň se nebojácným dobrodruhem na nebezpečné výpravě za posvátnými poklady ostrova!
Show off your ninjas in the best light and win the favor of Master Makatsu in a thrilling three-day tournament. In this strategic card game, you must cleverly play your cards to avoid penalty tokens for standing out too much. Whoever keeps the coolest head and has the fewest penalty points after three rounds will become an honorary student of the legendary master.
Behold, Andromeda's Edge. A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.
"Full steam ahead!" Engineer Crocs ordered his chums. They were busy with keeping the steel locomotive on the rails. The train was full of fairy-tale creatures who have become poor victims of Crocs' villainous plan. Can you save all the creatures before the train reaches its final station, as the WRR? Be quiet so Crocs doesn’t catch you!
Keyside is played over three years. Each year is divided into two phases: landing and resolving harbors. In the landing phase, the lead player uses a die to move a boat into a harbor, then places a boatman, the die, and a worker into that harbor. Other players can join in.
Toto rozšíření je pro zkušené hráče od 12 let. Nezbytná je dobrá znalost pravidel základní verze. Rozvinutost hry prodlužuje hraní hry o 1 hodinu. Zažijete však nová dobrodružství.
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