Na kus řeči - S kamarády
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Karetní hra z rodiny 6 bere!, ve které ale používáte i speciální řadu X, která vás může ochránit před nežádoucími kravami. Hra s čísly procvičující logické myšlení pro 2–4 hráče od 8 let.
For Sale Autorama is a quick, fun game about buying and selling vehicles: cars, motorcycles, RVs, semi-trucks, etc. During the game’s three distinct phases, players first bid to hire advisors, with those advisors then assisting them in the other two phases of the game, when the players purchase several vehicles, then attempt to sell them for the greatest profit possible.
For Sale Autorama is a quick, fun game about buying and selling vehicles: cars, motorcycles, RVs, semi-trucks, etc. During the game’s three distinct phases, players first bid to hire advisors, with those advisors then assisting them in the other two phases of the game, when the players purchase several vehicles, then attempt to sell them for the greatest profit possible.
How to spend meaningful time for two? How to improve communication in a relationship? How to get to know each other in the best possible way? The Conversation Game Prozraď mi for Couples is the answer to all these questions. Because Tell Me works as both a fun and a communication tool. It teaches you to listen, deepens the relationship and makes any time spent together more enjoyable......
Na kus řeši (loosely translated as "For a piece of talk") are sets of conversation cards designed to help spark or enrich a conversation on interesting topics that are often difficult to find ways to approach.
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
How to spend meaningful time for two? How to improve communication in a relationship? How to get to know each other in the best possible way? The Conversation Game Prozraď mi for Couples is the answer to all these questions. Because Tell Me works as both a fun and a communication tool. It teaches you to listen, deepens the relationship and makes any time spent together more enjoyable......
Product detailed description
There are sets of conversation cards to help spark or enrich conversations on interesting topics that are often difficult to find ways to.
The battle of Moytura has begun. As a leader of the Tuatha Dé Danann, spread your influence across the land to succeed in your quest to become High Ruler of Ireland, invoking the powerful deities of the Tuatha Dé Danann to aid you in your cause with their command of water, travel, war, and creation — but the road will not be easy for in your path to legend stand the sinister Fomorians and other...
DC Comics Deck-Building Game: Forever Evil is the third standalone game in Cryptozoic's DC Comics deck-building series, each of which is playable on its own or in combination with the other titles. In addition to including new challenges and abilities, Forever Evil lets you play as the villains in the DC universe instead of the heroes.
Team up to save the DC Universe! Crisis Collection 1 brings together the first two Crisis Expansion Packs for the DC Deck-Building Game series and offers a wide variety of new cards to add to any base game. Get ready to face some of the most epic challenges in comic book history with the introduction of Crisis events and Impossible Mode Super-Villains. But this time you won’t be going it alone,...
Nippon: Zaibatsu is a new edition of Nippon, a fast-paced, area-majority economic game. Players control "zaibatsu": massive conglomerates of interconnected companies driving Japan's economy in the Industrial Revolution era.
War has been declared between your fields and those of your neighbors! Each turn, play a plant card on your field... or on the fields of your opponents and try to align 3 identical plants!
Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.
You and your ragtag crew of squirrely thieves just pulled off the biggest heist of your bushy-tailed lives, grabbing a whole winter's worth of acorns back from the clutches of a greedy raccoon. Now you're at the rendezvous point, up to your cheeks in nuts, and it's time to split up the haul. To get away with more than your fair share, it'll take sneaky sleight-of-paw and every underhanded trick...
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