Board Games, Page 128
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Deep beneath the ruins of Seattle, a hidden civilization thrives in defiance of Moloch's oppressive grasp, a society forged in secrecy that unites rebellious cyborgs, escaped mutants, and the descendants of atomic researchers. With cutting-edge cybernetic implants and stolen Moloch technologies, they wage a relentless war to survive. But at what cost? As humanity and machine merge, the line...
Plakks Basketball is a fast finger-flick dexterity game for 2–4 players. From your side of the court you aim the small ball, flicking it so it bounces off the play surface and arcs into the rival hoop.
RA and Write is a flip-and-write game built upon the foundation of the classic RA from acclaimed designer Reiner Knizia. It features the same art and thematic style as the 25th Century Games new edition of the board game.
Razzia! is a card game re-implementation of Knizia's earlier board game Ra with the only notable changes being the re-theme and lack of catastrophes.
In Roblins!, you take control of a goblin clan and its gold chamber. Your goal is to steal the enemies entire gold treasure.
You and your ragtag crew of squirrely thieves just pulled off the biggest heist of your bushy-tailed lives, grabbing a whole winter's worth of acorns back from the clutches of a greedy raccoon. Now you're at the rendezvous point, up to your cheeks in nuts, and it's time to split up the haul. To get away with more than your fair share, it'll take sneaky sleight-of-paw and every underhanded trick...
In Suna Valo, two individuals take on the task of establishing their own farm in the Solarpunk world of Overgrown. Located in the picturesque "Sunny Valley" (Suna Valo), nestled at the foot of a mountain and crisscrossed by a broad river, the village of Foriro has been erected — a place of new beginnings! The farmers in this village supply valuable goods using their transport drones and river...
Climb the social ladder — or kick it over. The trick-taking game Tax the Rich features a deck depicting characters of various social ranks from the Poor to the President. Each round begins with a simple bidding phase to determine both the trump color and the number of tricks required to score bonus points. The winner of the bid must then acquire the required number of tricks,...
A collection of 20 new factions for Terra Mystica, 2 each for the 7 colors of the game and 2 multi-color, ice and fire factions, respectively. All ideas submitted by fans of the game.
«The commander is dead, thrown into the cold, unforgiving void, and it was I who voted against her, sealing her fate. Now, uncertainty torments me. The ship's doctor claims that the host was not on board; that the threat is still latent among us. Communications have been extinguished since we left the planetoid, and I know that at least one of the crew is harboring those abominations that...
In Timber Town you are a beaver architect, constructing a new town on the riverbank using buildings sent drifting down the river.
Make yours mercenary with The Uprising! This new Cloudspire faction is a collection of rogues, bounty hunters and thieves hired from the Market, making its strategies as deadly as they are chaotic. Plus, The Uprising faction doubles as a market expansion, as it's chock full of merc chips that can be used in any Cloudspire game!
Welcome to the playground! In Tricky Kids, you and your classmates are trading toys and snacks in a chaotic kid-economy where value is totally made up. It’s a trick-taking game with a twist: you write the numbers on your cards. At the start of each round, you assign values that total 21 across your hand then use those cards to try to win tricks and collect points.
Bots of the 404th were built to endure, even the ones that delivered mail! The operatives of the most effective resistance group in the year 3000 have been immortalized in pewter sculpts with a brass alloy finish. These “BrassMags” will endure like no other stealth infiltrator on the market, and the designs give larger-than-life visibility while you’re traipsing through corporate headquarters.
An asymmetric, cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard earned treasures against invading hordes of looters (so-called heroes) trying to steal it. In their turn players draw 5 cards and play, these cards allow them to move, activate the tiles they are to perform the tiles actions, attack heroes, and move their units around. After...
Dive into daring battles with 2 to 4 heroes as you face off against ten unique and intelligent boss monsters! What makes it special: All bosses are controlled by an app that dynamically responds to your actions. At the start of each battle, their tactics and abilities remain a mystery. Uncover their weaknesses, discover how to defeat them, and claim powerful loot cards to upgrade your deck and...
Potion Perils is a strategic expansion that requires the base game, Parks & Potions.
Players step into the boots of Park Rangers whose expertise in botanical alchemy transforms the wilderness into a sanctuary for healing. With the roll of the dice, players gather extracts from the park's flora, concocting potent potions to treat the ailments of animals from different biomes.
In Honey Bees, it's all about scoring the most points by pollinating flowers, building your hive, and filling it with honey. It's an exciting game where every roll of the dice can bring you closer to victory!
Many a Space Marine Captain favours fury and speed, and devises ingenious strategies to use these to devastating effect against their enemies. As superlative warriors and inspiring leaders, their place is at the very forefront of battle. With a jump pack, Captains can lead their warriors as speartips for their assaults.
The Iron Hands Chapter of Space Marines hold a close relationship with the Adeptus Mechanicus, making heavy use of augmetics and advanced weaponry. They are known to be cold and calculating, mercilessly gunning down their foes in overlapping volleys of fire.
The White Scars favour lightning-fast assaults, closing ranks with their enemies before they have a chance to prepare, and then rushing away to strike the next foe. They employ bikes in far larger numbers than most Chapters of Space Marines, and use rapid transports to bring in the infantry. Their reputation for speed and ferocity is well deserved
Harlequin Troupes perform with breathtaking skill, whether their stage is a wraithbone and glass amphitheatre bathed in crystalline light, or the firelit hell of the battlefield. They tumble, sprint, and leap with beautiful agility, every squeeze of a trigger and slash of a blade bringing death to the enemy. Their jetbikes are just as agile, cutting a daring line through the battlefield to...

