Board Games, Page 130
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Ghillie is at the ready with his bow drawn, ready to send Baddies off to the long sleep with brute-busting broadhead arrows. He’s in the zone and ready for mayhem! When you’ve got a target on your back, there’s nothing more reassuring than a battlefield laced with traps and a Gearloc zoolinguist calling the animals of Daelore to your aid.
40 Waves in Daelore sails in with a host of new Too Many Bones Encounters and Baddies, all designed for the mechanics of Too Many Bones: Undertow.
One, Gearloc! Two Gearlocs! Three Gearlocs! Four Gearlocs! Ah ah ah ah! With their internship at an end, it will be up to Slank, Gerbil, Flan, and Helix to combine their efforts for an epic tag-team adventure. Don’t underestimate the Lab Rats once they gain some momentum. They are equipped with some brain-bending technology and some Baddie-smashing potential.
40 Days in Daelore adds 40 new Encounters and 15 unique Baddies to your existing Too Many Bones game. Add a ton of variety and challenge to the table. With 40 Days of Daelore, you'll never know what's coming next. A myriad of new challenges await you. New battles to win. New decisions to fret over. New characters to meet. New Baddies to slay.
It’s not an adventure without loot. Grab Nugget and take advantage of a gifted treasure hunter with tricks up her sleeve. She’s a shiny gem in the rough! Armed with her bolo, dagger, and longblade, Nugget can rush in close and cut Baddies to the quick or dance out of range and sling stones until no one else is queuing up to get hurt.
Wielding an arsenal of metal orbs, Polaris is well-positioned to sling iron, nickel, and cobalt around the battlefield like a mad scientist with a slingshot! Polaris will hypnotize and magnetize. With radiation and trepanation, she’ll direct her orbs until Baddies are terrorized at the thought of Daelore earth floating around them.
40 Caves in Daelore throws you into the deadly tunnels under The Break, with new Encounters and Baddies designed for the mechanics of Too Many Bones: Unbreakable.
If you’ve ever wanted to rage against the Tyrant machine, then boy, howdy, do we have something for you. Rage of Tyranny offers a supercharged Tyrant tussle for fans of Too Many Bones who like their games to offer more bones and less meal—as in a painful rearrangement of their Gearloc anatomy.
This ebullient, muscle-bound Gearloc might not attack on every turn, but when he does, look out! The first playable martial artist in Too Many Bones, Static can meditate on turns when he doesn't deal damage, allowing him to save up Dex and unleash blistering attacks when the time is right.
A campaign, you say?! We were getting bombarded with “fan letters” (that’s what we call threats these days) crying out for Too Many Bones to play like a campaign, and we didn’t want to let you all down, so that’s what The Age of Tyranny offers!
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous...
Enhance your Too Many Bones experience by adding the Tink bot builder!
Too Many Bones: Unbreakable is the standalone conclusion to the Too Many Bones franchise. Join new characters Figment and Gale as they traverse the dangerous caverns beneath the land of Daelore using the game mechanics of Too Many Bones.
From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold?
Heroes, the mighty and cunning dragon Fafnir — once a mighty nobleman, now transformed into a beast by a cursed treasure — is trying to burn our village to the ground from afar by launching fireballs from his lair in the mountains.
The land you live in has been at war for as long as any of you have been alive. The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power. The Queen has chosen you, and only you, to be her retinue, and accompany her on this journey. She chose you because she knows that you love her. For the Queen is a card-based story-building game that you...
Altay - Seafarers is the first expansion for Altay - Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will.
Fire in the Shell is a huge expansion for Snails – a dynamic game for 2-4 players about squads of pumped up mollusks. It expands upon the base game, adding never-seen-before elements: wholly new factions with unique special abilities and action cards, new terrain tiles enabling you to play even bigger battles, additional rules featuring the wind and soldier specializations in snail squads, and...
The Creature Caravan expansion brings metal coins and wooden fruit, a bag, food, and zombie figures to the Creature Caravan game.
Embark on an unforgettable adventure in Kin of the Wild, where the frozen lands of Northern Kaan await. This expansion introduces Pets—animal companions that fight, explore, and grow with you. These creatures aren’t just tagalongs—they’re mini-characters with their own unique Pet boards, abilities, action dice, and beautifully detailed miniatures.
Six Sojourns is a reimagining of Eight-Minute Empire. It's a short area control game full of tough choices, creative strategy and tactics, and high player interaction.
Bouba/Kiki is a cooperative communication game based on the psychological Bouba/Kiki Effect, which is the finding that people tend to make the same associations between sounds and shapes, irrespective of their language or culture. For example, people will tend to associate the nonsense word bouba with a rounded shape and kiki with a spiky shape.
You are the leader of a tribe whose people explore the fabled twelve rivers flowing from a mystical lake high in the mountains. Your goal? To find the magical coloured pearls that roll down the rivers in the current. Perhaps a helpful fairy may help you on your quest! Where the rivers converge there is a village where many people and animals live in harmony. There you can make life-long friends...
"Hang on Mama, I'm on my way!" Toto the black cat said, skittering towards the lopsided tower looming before him. Having been told that his mother left the world of the living to become a star in the sky, Toto and the rest of his feline friends bound unwaveringly for the top of the tower in the hopes to meet her again.

