Cooperative Board Games, Page 26
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Long ago, the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle, humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.
The Fellowship of the Ring: Trick-Taking Game is a co-operative card game that plays out over eighteen chapters that lead players through the events of the novel The Fellowship of the Ring. The chapters can be played in any order, but ideally you play them in sequence.
The Elder Scrolls Betrayal of the Second Era is a 1-4 player cooperative tabletop adventure set during Tamriel's Second Era – specifically during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of its members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers...
RONE: Invasion is a strategic post-apocalyptic deck and dice building game for 1 or 2 players (expandable to 1 to 4) and features unique dice that can be customized during the game. Get a Kickstarter set that includes a campaign for the game and screwdrivers. Valid while supplies last!
Something is lurking in the depths of Davy Jones’... You’ve heard the stories - ships being ripped in half by a giant creature, maelstroms swallowing ships into the sea, & dead sea creatures washing ashore with strange markings. The tides are changing, & not for the better. The stories have struck fear in even the most fearless of Captains! They have decided to band together &...
The Tesseract appeared in our skies six days ago, over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing, collapsing upon itself. It can now fit into the palm of your hand.
Resistance fighters in the Netherlands work together to outsmart the occupation forces in a non-violent way. In a period when most people were too afraid to oppose the occupying Nazi forces, some decided they did not want to sit idly by. To keep morale high and show they did not accept the occupation, they wrote a secret message OZO (Oranje Zal Overwinnen, translated as Orange Shall Overcome)...
Jules Verne's classic novel Twenty Thousand Leagues Under the Seas tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo's War, Victory Point Games' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.
Ithaqua the Wind-Walker is an expansion for Cthulhu: Death May Die. This box brings a brand-new Elder One for you to use in combination with any Episode (from any Season!) creating a whole new gaming experience as you try to vanquish the perils of the Wind-Walker and his Shantak followers!
Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal, Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes, that bring new insanities and monsters as well as new modular rules in this...
You awake in the dark with nothing but a candle and...have you done this before? The déjà vu is less troubling than the change it implies. Was the ground always this unstable around you? When the tunnels crumbled into pits, did they always scream? And why does it feel like those screams are getting closer?
Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo.
Dungeon Legends is a cooperative, standalone card-based game set in the world of Chronicles of Avel. Throughout the game, you'll take on the roles of heroes embarking on a dangerous mission deep into the dark dungeon. A fully replayable campaign of 5 engaging chapters awaits you, where you must reach the deepest depths and defeat the evil lurking there, whilst preventing monsters from reaching...
Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain.
Tactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game.
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.
EXIT The Game: The Return to the Abandoned Cabin is a sequel to Exit: The Game – The Abandoned Cabin with lots of new puzzles and tools.
Based on the hit Mistborn novel series by Brandon Sanderson, the Mistborn Deckbuilding game takes players into the world of Scadrial! From designer John D Clair, players get to control iconic characters from the series and "burn" metals to unlock Allomantic powers in fast-paced battles.
The last thing you can remember, you were on a tropical island, desperately trying to corral all of those adorable, mischievous, and frankly difficult cats.
Magic Maze Tower is a new standalone game in the universe of the Magic Maze range.
Monster Pit features tableau building, dice drafting, and hand management in a fully co-operative, fantasy adventure game. During the game, loyal Captains must rally their forces to defend the Citadel against the emerging threat of a creature from the deep. Think Gandalf rallying the forces of Minas Tirith in Return of the King.

