Games for Children, Page 42
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Start buying, repairing and selling real estate. Competition is tough but your ability to make quick decisions and your speed of execution are real assets. Finance your purchases by collecting rents and hope to be able to send everything for a walk, to finally leave you to rest under the sun for the rest of your days.
Avid adventurers, driven to discover something new, have decided to fly into the unknown, in search of a viable new planet, where they can start all over again. Space Bowl is a competitive, simultaneous game, with no turns. As quickly as possible, you must identify a habitable constellation in the galaxy, based on a known pattern of planetary positions.
In the depths of the seas, octopuses compete for treasures left behind by surface dwellers; they collect and stack them in their secret lairs.
The Limpopo River is not just any river – it is the realm of hungry crocodiles! In this fast-paced and funny family game, players become crocodiles with one goal: to catch as many tasty animals as possible. But be careful – instead of a fish or a crab, you might end up with a log in your mouth. And that could mean losing a tooth!
Let other players guess various elements (animals, objects, plants...) using different wooden shapes and a piece of string. Your imagination will be constantly tested in the Djeco - KelBazar! party game, and each round promises its share of surprises.
Collect as many ingredients as you can to make the most beautiful cake, but watch out for unexpected surprises! Who will be the best baker?
The Djeco Fruit Magik board game offers a unique sensory challenge, where players must catch various fruits with their eyes closed, guided only by instructions from their teammates. The game is ideal for developing communication skills and cooperation.
Together, describe what you see to solve the puzzle: who’s where, who’s eating what, and which object belongs to whom?
Galaxy Path Djeco – a space-themed logic challenge! Become a rocket navigator and find the only correct path to the right planet! This clever puzzle uses interconnected domino pieces to create the correct route through space.
It has long been thought that earthworms were slow creatures with no ambition. It is not so. They dream of conquering the world but suffer from internal conflicts that prevent their great project from taking shape.
Lords of Worlds is a tile‑collecting game where players build planets by chaining terrain types for points. Assistants and architects help secure deals and guide construction, while carts move to gather tiles. When the game ends, the player with the most Victory Points from their planetary chains wins.
Tropicalia is a worker‑placement game where players gather and sell fruit across a shifting island. Earnings are used to buy buildings and events that expand each player’s personal board with bonuses and points. The winner is the one who builds the most valuable island by the end of the game.
Penguin Kaboom is a fast‑paced cooperative dice game where players act as a penguin squad defusing bombs in Penguinvania. Each mission offers unique challenges as the team races against time to stop the villainous Orca Bomber. Quick rolls, smart teamwork, and escalating tension decide whether the city is saved or blown to icy rubble.
Concilium is a futuristic city‑building game where kingdoms mine Crystalon Celestia and shape laws to govern scoring. Players construct cities, manage resources, and vote on Law cards that can raise or lower point values. After seven rounds of building, producing, and voting, the player with the highest score claims victory.
The Yellow House is a fast‑paced card game built around hand management and clever card play. Players debate artistic themes by either playing cards to make claims or discarding to reinforce arguments, aiming to outmaneuver rivals. Victory comes from timing and cunning, as the winner is the one who empties their hand and delivers the final word!
Join the mischievous Stitch on his adventure and be the first to reach Lilo. But watch out for the traps and obstacles that stand in your way.
In Rush Hour, players skillfully maneuver a red car through traffic jams to the exit by cleverly pushing other vehicles out of the way. Compact magnetic version of the game.
In Rush Hour, the player skilfully manoeuvres the red car through a traffic jam to the exit by cleverly pushing other vehicles out of the way.
In Wool Street, players buy and sell cards representing woolen garments in six different types, hoping to collect those that score points while selling off those that bring penalties. On their turn, players draw a card and must place it on a pile of the same garment type (e.g., sweaters with sweaters). Then, they can choose to sell a garment card by placing it in the center of the table or buy...
Now it's time to brew! After the success of the WITCHSTONE “Geek game”, the little witches and wizards can now take to the cauldron in variant for kids, Simsala Spin (Witchstone Kids)!

