Games for Children, Page 44
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Djeco SOS Mission board game – a tactical dice game full of excitement! The veterinary clinic is engulfed in flames! Save the animals in danger or control the fire and become the hero of the day.
Together, describe what you see to solve the puzzle: who’s where, who’s eating what, and which object belongs to whom?
Galaxy Path Djeco – a space-themed logic challenge! Become a rocket navigator and find the only correct path to the right planet! This clever puzzle uses interconnected domino pieces to create the correct route through space.
It has long been thought that earthworms were slow creatures with no ambition. It is not so. They dream of conquering the world but suffer from internal conflicts that prevent their great project from taking shape.
Building a teenage-full wizardry college in the middle of a cursed swamp didn't seem a bad idea, somehow. At least, not until the Evil Sorcerer showed up with his little minions, craving total annihilation and with no teachers to defend you in sight!
Lords of Worlds is a tile‑collecting game where players build planets by chaining terrain types for points. Assistants and architects help secure deals and guide construction, while carts move to gather tiles. When the game ends, the player with the most Victory Points from their planetary chains wins.
Tropicalia is a worker‑placement game where players gather and sell fruit across a shifting island. Earnings are used to buy buildings and events that expand each player’s personal board with bonuses and points. The winner is the one who builds the most valuable island by the end of the game.
Penguin Kaboom is a fast‑paced cooperative dice game where players act as a penguin squad defusing bombs in Penguinvania. Each mission offers unique challenges as the team races against time to stop the villainous Orca Bomber. Quick rolls, smart teamwork, and escalating tension decide whether the city is saved or blown to icy rubble.
Concilium is a futuristic city‑building game where kingdoms mine Crystalon Celestia and shape laws to govern scoring. Players construct cities, manage resources, and vote on Law cards that can raise or lower point values. After seven rounds of building, producing, and voting, the player with the highest score claims victory.
Pickle Grab is a fast‑paced party game where players flip cards until a Pickle or Plate appears. Everyone races to grab the right item—quick reflexes matter, and grabbing the wrong one costs you cards. The game ends when someone runs out of cards, and the player with the most cards wins.
The Yellow House is a fast‑paced card game built around hand management and clever card play. Players debate artistic themes by either playing cards to make claims or discarding to reinforce arguments, aiming to outmaneuver rivals. Victory comes from timing and cunning, as the winner is the one who empties their hand and delivers the final word!
Sea Salt & Paper: Extra Salt These additional cards require the Sea Salt & Paper base game. The jellyfish used with swimmers immobilize your opponents. The lobster played with the crab allows you to take a card from the top five of the draw pile. The basket of crabs is worth 1 point per crab.
Join the mischievous Stitch on his adventure and be the first to reach Lilo. But watch out for the traps and obstacles that stand in your way.
In Rush Hour, players skillfully maneuver a red car through traffic jams to the exit by cleverly pushing other vehicles out of the way. Compact magnetic version of the game.
In Rush Hour, the player skilfully manoeuvres the red car through a traffic jam to the exit by cleverly pushing other vehicles out of the way.
This expansion adds a 1 VS many game mode: 1 player becomes the Guild Master and plays against the other players! According to designer, the 1 vs many mode can go until 5-6 players vs 1 Guild Master(Max player count : 7).
In Hokus Pictus you are sorcerer's apprentices and are taught magical painting!
In Wool Street, players buy and sell cards representing woolen garments in six different types, hoping to collect those that score points while selling off those that bring penalties. On their turn, players draw a card and must place it on a pile of the same garment type (e.g., sweaters with sweaters). Then, they can choose to sell a garment card by placing it in the center of the table or buy...

