Strategic Games, Page 15
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How I Wonder Expansion: Add Wormholes, Nebulae, Galaxies, Moons, and Rocketships tiles to your copy of Twinkle Twinkle. Each new tile type has two scoring conditions.
Twinkle Twinkle is a tile-laying puzzle game for 1-4 players where players draft stunning transparent tiles to fill their star charts. Connect Constellations, build Asteroid Belts, and avoid falling into Black Holes in this modular scoring adventure. With dynamic turn order, strategic planning, and endless puzzle combinations, Twinkle Twinkle offers tactile fun and replayability for space...
Until Proven Guilty is a narrative co-operative game inspired by court-themed visual novels, television series, and video games.
This expansion adds a new Corporation to fight against, and a powerful CEO. BioDefend is a weapons manufacturer, and maybe the most dangerous corporation.
This expansion adds a new Corporation to fight against, and a powerful CEO. BioDefend is a weapons manufacturer, and maybe the most dangerous corporation.
Every heist needs a specialist, and with The Specialists bot pack expansion, you'll be getting four of them!
Bring the horror to life! Upgrade your Final Girl: Bad Times at Buddyland experience with 11 finely crafted miniatures that make the terror feel all too real.
The year is AD 79. Seers have learned of the imminent eruption of Mount Vesuvius, and those versed in the mystic arts have made invocations to stop the calamity from claiming thousands of lives. However, these actions have angered Pluto, god of the underworld, who vows to usher in even greater destruction unless the earth’s strongest champions accomplish a series of tasks in a realm of grueling...
Continue the Freedom Five campaign with six puzzling new scenario comics in Freedom Five: Rubble & Ruin! Grow your team with Unity — a powerful new hero — and face off against wicked Masterminds and terrifying Villains as you take down the Freedom Five's biggest threats yet.
As the captain of a fleet during the Age of Discovery, you have been chosen by your king to explore uncharted lands and map the edges of the known world.
The king of the dwarves has finally issued the order to the houses of each clan: It is imperative to reclaim Karrak-sür-Kazar, the sacred mountain and ancestral home of the dwarves since the first Age of the Beard. For too long, it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all dwarves. The insult can no longer...
Think you'll have more than 6 players? This pack contains the same number of playerdice, coins, and cards found in the base game and extends play to up to 12 people.
Think you'll have more than 6 players? This pack contains the same number of playerdice, coins, and cards found in the base game and extends play to up to 12 people.
In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.
Everyone needs more magnets in their life, and you can never have enough brass. With those two truths at the forefront of our decision-making, we came up with the BrassMag miniatures for Too Many Bones. There’s nothing better than the sweet, sweet sound of metallic miniatures schlapping and shklinking onto the heavy-duty Gearloc chips!
Enhance your Too Many Bones experience by adding Dart, the Escapist! Dart is the first ever two-sided Gearloc! Utilizing thicker neoprene, you'll be literally flipping back and forth between her more controlled standard side, and her out of control "dangerous" side! With her companion "Boar'd" and numerous toxins to throw at baddies, Dart gives you powerful crowd control options and a whole new...
Baddies are back on the menu! Carcass, the survivalist Gearloc, is never one to let an enemy go to waste. If he collects a Baddie, you can be sure he'll salvage every piece of it, with recipes that transform his fallen foes into buffs and heals for himself and his party. Whether picking up his fallen foes on the battlefield or salvaging fresh meat directly from the stacks, you'll never look at...
Ghillie is at the ready with his bow drawn, ready to send Baddies off to the long sleep with brute-busting broadhead arrows. He’s in the zone and ready for mayhem! When you’ve got a target on your back, there’s nothing more reassuring than a battlefield laced with traps and a Gearloc zoolinguist calling the animals of Daelore to your aid.
40 Waves in Daelore sails in with a host of new Too Many Bones Encounters and Baddies, all designed for the mechanics of Too Many Bones: Undertow.
One, Gearloc! Two Gearlocs! Three Gearlocs! Four Gearlocs! Ah ah ah ah! With their internship at an end, it will be up to Slank, Gerbil, Flan, and Helix to combine their efforts for an epic tag-team adventure. Don’t underestimate the Lab Rats once they gain some momentum. They are equipped with some brain-bending technology and some Baddie-smashing potential.
40 Days in Daelore adds 40 new Encounters and 15 unique Baddies to your existing Too Many Bones game. Add a ton of variety and challenge to the table. With 40 Days of Daelore, you'll never know what's coming next. A myriad of new challenges await you. New battles to win. New decisions to fret over. New characters to meet. New Baddies to slay.
It’s not an adventure without loot. Grab Nugget and take advantage of a gifted treasure hunter with tricks up her sleeve. She’s a shiny gem in the rough! Armed with her bolo, dagger, and longblade, Nugget can rush in close and cut Baddies to the quick or dance out of range and sling stones until no one else is queuing up to get hurt.
Wielding an arsenal of metal orbs, Polaris is well-positioned to sling iron, nickel, and cobalt around the battlefield like a mad scientist with a slingshot! Polaris will hypnotize and magnetize. With radiation and trepanation, she’ll direct her orbs until Baddies are terrorized at the thought of Daelore earth floating around them.

