Dice Board Games, Page 7
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A new design of Dice made of resin to refresh and upgrade your Deep Rock Experience!- 14 dice with new designs- Metal box.
An expansion for Deep Rock Galactic that adds eight new missions combining Space Rig missions with new biomes.
Embark on a wild, unforgettable race across Belgium, where breweries are your checkpoints and beer is your fuel! For three exhilarating days, you’ll crisscross the country, visiting as many breweries as you can.
The duplicitous Baba Yaga has been masquerading as a merchant the whole time!It will require full knowledge of these treacherous woods to untangle the wicked knot of Baba Yaga’s schemes.
Something foul is afoot in the Tanglewoods. It's been weeks since you've heard from your grandmother, so you're cinching up your belt, tossing on your cloak, and throwing your trusty axe across your shoulder to venture into the heart of the woods, where her cottage is tucked away (Why does she live in the heart of the woods, you ask? Excellent question. It's super dangerous. Maybe ask her that...
The jealous Evil Stepmother has banished you into the dangerous forest, and then, thinking better of it, has sent a wide variety of goons to finish you off. Tanglewoods White is one deck in the new trilogy of Tanglewoods decks for the solo-player 20 Strong system.
Superfarmer is back – this time in a dice version! The popular family game takes on a new dimension thanks to colorful wooden dice and humorous illustrations by Piotr Socha.
Even Deeper Regrets is an expansion for the game Deep Regrets. The game is designed for 1-5 players and takes approximately 30 minutes per player. The gameplay in Even Deeper Regrets is the same as in the base game, with one significant exception: now you can choose whether to start each day at sea, in port, or inland! Inland, you can fish from three river shoals or one lake shoal, which have...
Moonrollers is a push-your-luck dice rolling game for 2-5 players where you compete to hire new crew for your starship. Roll dice and commit them to cards, earning prestige and unlocking new abilities. Push your luck! Roll again to complete cards before your opponents or attempt hazardous missions for bonus end-game points. But risk losing all progress on a turn when you bust and risk losing...
Potion Perils is a strategic expansion that requires the base game, Parks & Potions.
Players step into the boots of Park Rangers whose expertise in botanical alchemy transforms the wilderness into a sanctuary for healing. With the roll of the dice, players gather extracts from the park's flora, concocting potent potions to treat the ailments of animals from different biomes.
In Honey Bees, it's all about scoring the most points by pollinating flowers, building your hive, and filling it with honey. It's an exciting game where every roll of the dice can bring you closer to victory!
Everyone needs more magnets in their life, and you can never have enough brass. With those two truths at the forefront of our decision-making, we came up with the BrassMag miniatures for Too Many Bones. There’s nothing better than the sweet, sweet sound of metallic miniatures schlapping and shklinking onto the heavy-duty Gearloc chips!
Baddies are back on the menu! Carcass, the survivalist Gearloc, is never one to let an enemy go to waste. If he collects a Baddie, you can be sure he'll salvage every piece of it, with recipes that transform his fallen foes into buffs and heals for himself and his party. Whether picking up his fallen foes on the battlefield or salvaging fresh meat directly from the stacks, you'll never look at...
Ghillie is at the ready with his bow drawn, ready to send Baddies off to the long sleep with brute-busting broadhead arrows. He’s in the zone and ready for mayhem! When you’ve got a target on your back, there’s nothing more reassuring than a battlefield laced with traps and a Gearloc zoolinguist calling the animals of Daelore to your aid.
40 Waves in Daelore sails in with a host of new Too Many Bones Encounters and Baddies, all designed for the mechanics of Too Many Bones: Undertow.
40 Caves in Daelore throws you into the deadly tunnels under The Break, with new Encounters and Baddies designed for the mechanics of Too Many Bones: Unbreakable.
This ebullient, muscle-bound Gearloc might not attack on every turn, but when he does, look out! The first playable martial artist in Too Many Bones, Static can meditate on turns when he doesn't deal damage, allowing him to save up Dex and unleash blistering attacks when the time is right.
A campaign, you say?! We were getting bombarded with “fan letters” (that’s what we call threats these days) crying out for Too Many Bones to play like a campaign, and we didn’t want to let you all down, so that’s what The Age of Tyranny offers!
Enhance your Too Many Bones experience by adding the Tink bot builder!
Guide one of the seven largest cities of antiquity to prosperity in 7 Wonders Dice. During the game, you will construct a wonder that defies time, make scientific advances, develop commerce, manage your resources, and handle your gold reserve prudently — all while keeping an eye on neighboring cities since ignoring them has a heavy price! A game plays over a series of turns during which you...

