Games in English, Page 12
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A sandbox adventure game with map exploration and Choose Your Own Adventure vibe Miskatonic Tales: Journey to Innsmouth is an immersive, storytelling board game that transports you into the realm of the Cthulhu Mythos and confronts you with forbidden knowledge waiting impatiently to be uncovered. Unsure of who your actual enemy is, you must investigate a chain of events in a mysterious place...
This expansion adds a 1 VS many game mode: 1 player becomes the Guild Master and plays against the other players! According to designer, the 1 vs many mode can go until 5-6 players vs 1 Guild Master(Max player count : 7).
A set of two micro expansions for the game Veiled Fate. Includes the Providence and Adventures expansions. These are expansions; you need the Veiled Fate base game to play.
This item is a set of two action cards for Bombastic that can be shuffled with the cards included with the base game. The powers of the cards are: Show 1. Secretly swap it with another 1. Peek at 3. Opponent shows 1 or 2 of these. If they show the bomb, you win.
Bombastic is a spicy, five-minute, travel-friendly game for two players. One player is Xs, and the other is Os — pretty standard so far. But what you don't know can hurt you. Nine chunky tiles are shuffled face down into a 3×3 grid — 4 of them Xs, 4 of them Os, and the last? A ticking, delicate bomb. Can you find your tiles without blowing up?
The passtime marble logic puzzle. Marble In looks simple, but the marble arrangements hide many tricks. A marble is easily inserted, but shifts everything around and what seemed to fit becomes a distant memory. Tactical forward planning is required, as the marble inserted right now may not reach its destination until much later. In this game, the journey is half the battle.
Even Deeper Regrets is an expansion for the game Deep Regrets. The game is designed for 1-5 players and takes approximately 30 minutes per player. The gameplay in Even Deeper Regrets is the same as in the base game, with one significant exception: now you can choose whether to start each day at sea, in port, or inland! Inland, you can fish from three river shoals or one lake shoal, which have...
The Shada is a powerful new elemental-based faction that takes advantage of terrain differences the way no other faction ever has. Each Shada minion has a specific type of terrain it can move on in addition to path, forcing you and your opponents to view the map differently and take advantage of each unique layout.
There are two types of minions in the Graft’s arsenal: worms and grafted units. Worms are semi-autonomous creatures who thrive in the folds of the Graft and who can be called upon for nasty parasitic purposes.
The time has come for the Joining War to end. In the Cloudspire: Harbinger expansion, players will be met with a series of solo scenarios that allow new faction combinations and bring the epic story of Cloudspire to its conclusion.
Spire placement is always important in Cloudspire, but never more so than for the keel. The keel spires represent the darkness of the keel’s void-based technology casting a shadow across the land.
Diversify your decks with the Hero's Bounty! These 34 cards add brand new events and game-changing relics into your Cloudspire game, featuring art, tactics and weaponry from the first seven Cloudspire factions.
In a far-away land, dwarven Brewmasters are competing to make the most delicious drinks for the upcoming Orctober BeerFest! Players take on the role of one of these Brewmasters, managing their brewery, farm and workers.
In Fearless, you walk through a gloomy forest and try to stay on the safe path. If you still wander astray, you try to turn back again as close as possible.
In Formidable Farm, you tirelessly try to fulfill the wishes of the village population for field crops.
Farm, fish, and forage to gather the perfect harvest in this game. Draft cards, collect sets, and fill your cargo with valuable goods to send back to Zenith, but don't wait too long to ship it or risk busting!
In Wool Street, players buy and sell cards representing woolen garments in six different types, hoping to collect those that score points while selling off those that bring penalties. On their turn, players draw a card and must place it on a pile of the same garment type (e.g., sweaters with sweaters). Then, they can choose to sell a garment card by placing it in the center of the table or buy...
Now it's time to brew! After the success of the WITCHSTONE “Geek game”, the little witches and wizards can now take to the cauldron in variant for kids, Simsala Spin (Witchstone Kids)!
A card game about the legendary jungle crocodile for 2-6 players aged 6 and up.

