Games in English, Page 28
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What do a chronologically-displaced cowboy and a cosmic-powered clown have in common?
Gather 'round the campfire everyone. Time to make some tasty, gooey treats. Grab a stick, toast those marshmallows just right, and smoosh them between some graham crackers with some melty chocolate. But you'd better make 'em right, or you might just end up with a hot mess!
The Deluxe Edition includes the Predator and Prey expansion, fully illustrated wooden food tokens, thick 2 mm cardboard nest pads and main worker boards, and a luxurious box with a fully illustrated back that fits everything (both the base game and the expansion)! The Predator and Prey expansion combines the best elements from the first expansions, Minions of the Meadow and Empire of the...
In this competitive trick taker, players utilize the four suits to become the ultimate shadow ruler. The regime controls the capital, the capital controls the media, the media controls the people, the people overthrow the regime…
Superhero — or supervillain? You decide in this buildable dice game. Your customizable dice pool is used to execute a variety of superpowers. Gain special abilities and new play experiences by taking on the role of six different heroes or villains.
Superhero — or supervillain? You decide in this buildable dice game. Your customizable dice pool is used to execute a variety of superpowers. Gain special abilities and new play experiences by taking on the role of six different heroes or villains.
In Battle for the Deep, four aquatic factions vie for control of the vast oceans: the Undersea Kingdom led by Coraline Oceanus, the Leviathans commanded by Scyphozoa Regina, the Protectors and their Turtle Mother, and the Denizens of the Deep, who are controlled by the necromancer Azazel Dreadborne.
Can you come up with the perfect clue before anyone else? What Were You Thinking? is a fast-paced guessing game for questionable mind readers that’s just as fun to watch as it is to play!
Grab your board, paddle out, and try to put together the most impressive sequence of tricks on some of the most iconic waves in the world. Show your skills better than your rivals, and you’ll ride the perfect wave to victory!
The Pumafiosi (Puma Mafiosi) operate in a strict hierarchy from the family's boss down to the lowest Picciotti. Everyone wants to reach the top, and no one wants to end up at the bottom — or even beneath the soil. Amongst these aspiring Pumafiosi, it is wise to keep your head out of the firing line. Stand out too much, and you'll soon find yourself in prison, if not murdered by the rival...
The Clear Skies expansion is a collection of stretch goals from the Pampero Kickstarter. Included are additional components that can be used with the existing base game rules, as well as three new game concepts: Private IndustriesInvestor TendenciesCompanies
Avatar: The Last Airbender Fire Nation Rising is a cooperative card and dice game for 1-5 players who take command of Avatar Aang, Katara, Sokka, Toph, and Zuko as they fight back against the Fire Nation to restore balance to the world.
Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbendending, Waterbending and Firebending to tell your version of the story and discover your Magic playstyle. Bend the elements. Master the game.
Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbendending, Waterbending and Firebending to tell your version of the story and discover your Magic playstyle. Bend the elements. Master the game.
Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbendending, Waterbending and Firebending to tell your version of the story and discover your Magic playstyle. Bend the elements. Master the game.
Set off on an adventure to meet the most adorable creatures: Mookies! Mooki Island is a quick, engaging game in which you’ll collect as many Mookies from each family as possible to win Trophies! Can you get the shiny Legendary Mookie cards? And above all: Watch out for that strange-looking Spider who’s just waiting to play a trick on you! The game’s simple rules (each player takes a card and...
A certain something filled the air. While energizing the magic crystal in his wand, Orly suddenly felt a change he couldn’t name. Usually this ritual took only seconds before the crystal power kicked in. Not today … it took him minutes to obtain the desired power required to load his wand for the adventurous travel ahead of him. While waiting for the blessing of the crystal power he noticed...
Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbendending, Waterbending and Firebending to tell your version of the story and discover your Magic playstyle. Bend the elements. Master the game.
Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbendending, Waterbending and Firebending to tell your version of the story and discover your Magic playstyle. Bend the elements. Master the game.
A logic game for 1 player aged 6 and up. Place the wooden pieces in the correct place on the square board. The colored dots must match the color of the puzzle piece. You will find the solution in the accompanying booklet. Wood, cardboard | 9 blocks 15x15x0.8 cm | 15 cards 18×18 cm What will you learn from this game? Perseverance • Spatial awareness • Solution-oriented thinking 6+
Which snail will be the fastest? Leaf by leaf, the snails move forward on the playing field, but be careful, a card may force you to swap places with another snail, or you may get a brown leaf that will slow you down. A simple and fun board game for the whole family! The winner is the snail that reaches the finish line first. The game for 2-4 players aged 4 and up develops strategic thinking...

