Games in English, Page 45
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Fate is a cooperative game for 1-4 players who take the roles of talented but unexperienced heroes. Together, they defend Freyja’s well against trolls, the dead, and the fire horde monsters approaching from all sides of the game board.
In Tokaido, you are a traveler in ancient Japan. You will follow the prestigious Tokaido–a road between Kyoto and Edo (Tokyo)–as you try to have a rich and fulfilling experience. Pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters on your journey. Tokaido features a time-track...
Intended for Kinfire fans, the Micro-expansion pack expands the gameplay of all 5 Kinfire games.
Official Kinfire Delve playmat, 2 x 20 inches, crafted from premium 3mm neoprene with durable stitched edges.
16 randomly shuffled cards containing: 9x Common3x Uncommon1x Base/Token1x Leader1x Foil1x Rare/Legendary
Northwest a 2-to-4-player tableau-building game with unique point salad scoring and shared movement mechanics. It can be taught in 3 minutes or less and has the right balance of luck and strategy to make it accessible to anyone.
In the family game Nutventure se in the role of squirrels try to collect the nuts before your opponent.
In Witchdom you will lead your own clan of witches, into which you will recruit talented sorceresses. Their task will be to acquire magical resources, items, potion recipes and other candidates.
The first expansion for Karak 2 is here! It brings a number of new features, most notably the player vs player combat and the new Emperor mode.
Karak II is a standalone sequel to Karak, and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero, trying to defeat monsters and their leader: the Dark General. To achieve that, they have to collect resources, build and develop their cities, and train new units (represented by dice) to add to their army. Over...
Trade flourishes, your clan grows in power, and the coveted title of Minos feels within your grasp. Yet, in the intricate web of life, nothing is achieved without the favor of the gods. To earn their attention, you offer gifts, orchestrate sacred dances, and commission a magnificent bull’s head adorned with golden horns for your household altar. You pray, hoping for the blessing of the Great...
Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the...
A new danger threatens the land of Drunagor: soaring on soundless wings, a horrifying drake has returned from beyond the gates of death itself to ravage the countryside and establish its own reign of terror… But great threats bring out the most noble of champions! Mighty paladins heed the call for heroes—But can their martial prowess and holy might turn back the Darkness?
The Heroes of Drunagor struggle mightily against the Darkness to keep the light of hope alive. But beyond the edge of reality there sits another world—one where Darkness has already claimed dominion over all! Dare to bring the light to this Shadow World and face horrifying creatures of pure evil. But beware: for wherever there is light, there are Shadows!
It is said that merely to gaze upon the Undead King’s Phylacterium can instantly corrupt the most noble of heroes. But some are strong enough to seize the Darkness within and turn it into a weapon. Commander Lordwrath is one such champion—but is he a force for good, or a force for Darkness?

