Games in English, Page 52
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Official Kinfire Delve playmat, 2 x 20 inches, crafted from premium 3mm neoprene with durable stitched edges.
16 randomly shuffled cards containing: 9x Common3x Uncommon1x Base/Token1x Leader1x Foil1x Rare/Legendary
Northwest a 2-to-4-player tableau-building game with unique point salad scoring and shared movement mechanics. It can be taught in 3 minutes or less and has the right balance of luck and strategy to make it accessible to anyone.
In the family game Nutventure se in the role of squirrels try to collect the nuts before your opponent.
In Witchdom you will lead your own clan of witches, into which you will recruit talented sorceresses. Their task will be to acquire magical resources, items, potion recipes and other candidates.
The first expansion for Karak 2 is here! It brings a number of new features, most notably the player vs player combat and the new Emperor mode.
Karak II is a standalone sequel to Karak, and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero, trying to defeat monsters and their leader: the Dark General. To achieve that, they have to collect resources, build and develop their cities, and train new units (represented by dice) to add to their army. Over...
Trade flourishes, your clan grows in power, and the coveted title of Minos feels within your grasp. Yet, in the intricate web of life, nothing is achieved without the favor of the gods. To earn their attention, you offer gifts, orchestrate sacred dances, and commission a magnificent bull’s head adorned with golden horns for your household altar. You pray, hoping for the blessing of the Great...
Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the...
A new danger threatens the land of Drunagor: soaring on soundless wings, a horrifying drake has returned from beyond the gates of death itself to ravage the countryside and establish its own reign of terror… But great threats bring out the most noble of champions! Mighty paladins heed the call for heroes—But can their martial prowess and holy might turn back the Darkness?
The Heroes of Drunagor struggle mightily against the Darkness to keep the light of hope alive. But beyond the edge of reality there sits another world—one where Darkness has already claimed dominion over all! Dare to bring the light to this Shadow World and face horrifying creatures of pure evil. But beware: for wherever there is light, there are Shadows!
It is said that merely to gaze upon the Undead King’s Phylacterium can instantly corrupt the most noble of heroes. But some are strong enough to seize the Darkness within and turn it into a weapon. Commander Lordwrath is one such champion—but is he a force for good, or a force for Darkness?
Amid the storm-tossed coasts of the Deep Sea, long-lost cities of a bygone age lure the gold-hungry. The bravest—or most foolish!—of these sailors is the noble Admiral Luccanor, who recently returned to the port of Umbral aboard his flagship Seawing. But ’twas an ill-wind that carried the ship, now enshrouded by a plague-fog and said to be haunted. Do you dare to step aboard the corrupted...
Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in...
Adventure board game based on the historical film about the life of the most famous Czech military leader.
TroubleZ is a card game for 2 to 6 players. The simple rules allow children from 7 years old to play. In the game, players try to create "Hordes" - sets of cards for which they earn points at the end of the game by laying out cards.
Europe, the second half of the 19th century. The Industrial Revolution is in full swing, due to the rapidly developing railways. New lines weave a net across the continent and one steam locomotive after another rolls along them, carrying agricultural crops, industrial raw materials, mail and passengers.

