Solo Board Games, Page 15
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In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents' help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own...
Grimlash is hunting the Final Girl in the cornfields Shady Acres. Be careful of the children in the fields who want to sacrifice you! The Final Girl must use her ever degrading sanity to give her an advantage, but if she goes too far, it's all over!
Mesopotamia, around 1500 BC: Mesopotamia on the Euphrates and Tigris rivers is home to a melting pot of different cultures and is developing magnificently. Fertile soils and modern irrigation systems allow agriculture to flourish. Religion and scholars are held in high esteem, and important achievements such as writing and the wheel lead to the construction of the first major cities and lively...
The Voynich manuscript, named after the bookseller who discovered it in 1912, is an enigma that has resisted human curiosity for over 600 years.Now, the manuscript has fallen into your hands. Will you be able to decipher its secrets and piece together this mysterious puzzle?
Liven up your work area with a taste of Daelore! Featuring beautiful artwork from Too Many Bones artist Anthony LeTourneau, this edge-stiched, 3 mm-thick neoprene desk mat portrays an exciting tableau of some of our most popular Gearlocs facing off against a fierce army of baddies.
Liven up your work area with a taste of Daelore! Featuring beautiful artwork from Too Many Bones artist Anthony LeTourneau, this edge-stiched, 3 mm-thick neoprene desk mat portrays an exciting tableau of some of our most popular Gearlocs facing off against a fierce army of baddies.
The waters surroundings Antagarich hold many discovered treasures and dangerous creatures. Enjoy the new naval battle combat mechanics. Destroy anything that dares to stand in your way to claim the treasures left behind by others! But stay alert, as secrets lie beyond the waters as well.
Brings units from the Cove faction and sea travel and encounters.The waters and islands of Antagarich teem with pirates' clashing desires. Jeremy and his crew must navigate these treacherous waters, with only luck on their side and the promise of a mysterious artifact at the end of the journey.
Brings new units from the faction Conflux and portal mechanic.In the Conflux, Elementalists and Planeswalkers rule their realm amid oppressed spirits, elusive Phoenixes, and other elemental creatures. Join Tarnum as he battles Elemental Lords and confronts his magical biases to become a Wizard.
Brings units from the Stronghold faction and adds the underground. The harsh lands of Krewlod are filled with barbarians craving for victorious tales to echo through time. Two of them, Crag Hack and Yog, join forces to vanquish necromancers from troubled Erathia.
In Aquaria, you and your friends compete to have the most expertise in maintaining a thriving aquarium. Build your aquarium from scratch to see who can maintain the best aquascape and fauna. One to four aquarists will see who can best accomplish their marine goals.
The enchanted bugs are calling for help! Only the magical songs from the scroll of the insect god Bzzz can save them. Josefínka, Barnabáš, and their dog Rarášek set off on an adventurous journey to the realm of bugs thanks to a shrinking device built for them by their uncle Klikyhák. Help them free the 12 enchanted creatures with a song. And at the end, you can try playing your own song on the...
Can multiplication be fun? See for yourself that it can! Thanks to this magical table, children aged 6 and up will learn multiplication very easily. On one side of the table is an overview of individual multiplication examples, and on the other side, you can use a variety of quizzes to practice multiplication from one to one hundred. Children are accompanied in their learning by Erik the...
Winston Smith, the protagonist of George Orwell's novel Nineteen Eighty-Four, works at the Miniver rewriting history and systematically eliminating all records of non-persons. But his longing for freedom will lead him to believe that it is possible to overcome his own FEARS and... escape!
Introduce new Fate rules, embody yourself with unique powers, and awaken powerful effects in any Destinies scenario! Compatible with all Destinies scenarios.
Add Providence rewards alongside Adversity challenges and boons for increased tactical gameplay in any Destinies scenario! Compatible with all Destinies scenarios.
In DC Super Heroes United: Batman Hush, you take on the roles of iconic DC heroes who work together to stop the master plan of a powerful villain controlled by the game!
In Countryside, you are a farmer with a vision, and you want to build the most thriving and efficient farm the land has ever seen. To do so, you will expand your territory by playing area cards and cultivate it with trees, vegetables, animals, and more. Will you raise live-stock in lush meadows, plant trees in your garden, or focus on growing hearty crops? Every decision counts as the right...
Join a band of daring adventurers on a quest to retrieve four sacred treasures hidden beyond the doors of a mystical light tower. Work together to explore the doors, unite the treasures, and ignite the beacon—before a swarm of sinister shadows engulfs the tower and the doors are sealed forever! Contents: 64 cards, 6 pawns Invented by: Matt Leacock, Matthew Riddle, Ben Pinchback
A Place for All My Books is a cozy strategy board game about collecting, sorting, and organizing books as personal projects. Over nine rounds, players explore the village, gather books, and complete objectives to earn Victory Points. The player with the most points wins.
Travel the spectacular 800 mile long Arizona Trail as you take in the sights and sounds of the mountains, canyons, plateaus and deserts seeking out the amazing variety of wildlife such as the Roadrunner and Javelina, while avoiding the Gila Monster. After 8 weeks/rounds of travel, the player who builds a reserve of the most Arizona Grit and Superstition Gold is declared TRAILBLAZER!
For years Billy Bear and his animatronic Buddies entertained kids and adults alike. Now Billy is out to kill you and anyone else in his path—and joining him might be one, two, three, or all seven Buddies. The variable setup will make it a surprise each time. Be sure to turn off Billy’s power supplies or he’ll just keep recharging. Good luck surviving the night!

